Showing posts with label hitman. Show all posts
Showing posts with label hitman. Show all posts

Sunday, 12 August 2007

Hitman



First of a few ideas I've had for the barcode baldie hitman. I've played a few of the games, and mostly enjoyed the mix of violence and explicit sexiness. Whether a real life hitman would use big shiny guns, ones you could spot a mile away, was a bit of a niggle however. Perhaps I've read too many Robert Ludlum books.

I hope to simplify the elements that made hitman violent, sexy and evil in my photoshops. Here's number one. I'm using no references for these, and the process is more unpredictable, rewarding and time consuming.